Get the numbers out of the code
You cannot tune what you have to go hunting for.
Here's my game code: <paste> Pull every magic number that affects how the game feels into one CONFIG object at the top. Speeds, gravity, cooldowns, damage, spawn rates, costs, thresholds. For each: a comment saying what it does to the feel, and a sensible range. "Higher = floatier jump" is what I want, not "jump strength". Leave genuine constants — canvas size, array indices — where they are. Tell me which you decided weren't tuning values, and why. Then: how do I expose these as on-screen sliders during development so I can tune while playing?
Tuning while playing beats tuning while reading, every time. Feel is not something you can reason your way to from a number.