Save the player's progress
Versioned, corruption-proof, and safe to extend.
Add saving to my game. State: <paste the state object> - Serialise only what's needed to rebuild — never functions, images or DOM nodes. Tell me what you excluded. - A schema version in the save. On load, migrate old versions rather than wiping them. - Corrupt or unparseable save starts a fresh game instead of crashing. - Every read and write in try/catch — private browsing throws on storage access, and that must never break the game. - Save on meaningful events, not every frame. Say which you chose. Then show me how to add a new field without breaking existing saves.
The try/catch is not defensive padding. An unhandled storage exception at startup is a blank screen, and it only happens to people using a private window.