ship-a-game.txt
I've built a browser game with <stack> and I want it live on <host>.

Get it online properly:
- Which files to upload, and where.
- Correct content types for every asset, including audio and fonts.
- Caching so returning players load instantly, with new versions still
  reaching them.
- Compression for scripts and data files.
- A share preview: title, description and a screenshot image.
- Checking it on a phone over mobile data before I tell anyone.

Keep it to what this host can do.

Test the live version on a phone over mobile data. Audio formats, touch input and load time all behave differently from your laptop on wifi.