game-camera.txt
My level is larger than the canvas and I need a camera: <paste the
draw code>

- A camera position, with everything drawn relative to it. Show me
  where the offset gets applied so I only do it in one place.
- Smooth following with a lag, not locked rigidly to the player.
- A dead zone in the middle so small movements don't shift the view.
- Clamped to the level bounds — never show empty space past the edge.
- Convert between screen and world coordinates, for mouse input.

Keep the camera values in the config object so I can tune the feel.

A camera locked exactly to the player is nauseating. The lag and the dead zone are what make it feel like a camera rather than a rigid frame.